المستوي:
ممنكن حد يضبط ال الملف بتع ال skilleffect علشان مش عارف اضيف فيه حاجه
تحميل ملف skilleffect الخاص بتعى الى انا عاوز اضيف فيهم الاكود
الاكود الى عاوز اضفهم فى skilleffect
تحميل ملف skilleffect الخاص بتعى الى انا عاوز اضيف فيهم الاكود
الرابط مخفي
تسجيل الدخول
او
تسجيل
!!
الاكود الى عاوز اضفهم فى skilleffect
HTML:
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_04 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_05 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_06 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_07 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_08 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 데미지 상승포션 SKILL_ITEM_MALL_CHAR_EFFECT_09 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
//new part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_01\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 02 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_02\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 03 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_03\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 04 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_04\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 05 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_05\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 06 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_06\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 07 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_07\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 08 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_08\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none
//new 09 part
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_a.efp none 0,0,0 none 0,10,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_guard_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ wizard_earth_barrier_keep_b.efp none 0,10,0 none 0,10,0 none 0 none none none
070_더스크 아머___스틸 액티브 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 1 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_b.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_shadow_armor.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_keep_b.efp none 0,10,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ warlock_soul_armor_hit.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_bomb.wav none
110__화염무결 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_fire_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\csk_fire_fiecraze_Swing.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 1 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ fire_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
102__빙혼결기 SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 500,500 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_assist_motion_wait.efp none 0,0,4 none 0,0,0 none 0 none skill\csk_cold_ready.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_motion_keep.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 0 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none skill\Csk_Cold_Binghon.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ cold_ganggi_keep_e.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_earth_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_lighting_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_mental_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
080_어스 팬스___어스 멘탈리스트 SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_earth_ready_a.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust02.efp none 0,0,11 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false charskill_09\ avatar_nasrun01_skill01_dust01.efp none 0,0,11 none 0,0,0 none 0 none none none